﻿using System;

using MosCraft.Utilities;

namespace MosCraft.Blocks
{
    class BlockWater : Block
    {
        public BlockWater(int id)
            : base(id, 207, Material.Water)
        {
        }

        public override RenderPass getRenderBlockPass()
        {
            return RenderPass.Blended;
        }

        internal override bool renderAsNormalBlock()
        {
            return false;
        }

        public override AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
        {
            return null;
        }

        public override AxisAlignedBB getSelectedBoundingBoxFromPool(World world, int x, int y, int z)
        {
            return null;
        }
    }
}
